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Game Audio Engineer (Oculus)


 • Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc. 
 • Integrate audio technologies in commercial and proprietary engines
 • Maintain, test and debug existing software codebase, as well as adding new features.  
 • Work alongside art team to prototype new game demos and experiences



 • 5+ years of experience in C/C++ programming. 
 • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
 • 3+ years of experience in Unity and Unreal 
 • 3+ years of experience in game audio software development 
 • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
• Prior experience in MATLAB programming preferred but not required



  • Related degree and/or equivalent experience
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